Training speed¶
Units trained per tick
Base calculation (without skill points)¶
(level = barracks level)
Farmers:
100+20*Math.pow(level,3);
attack_soldiers:
defensive_soldiers:
industrial_workers:
commercial_workers:
mine_workers:
50+10*Math.pow(level,3);
mine_slaves:
40+10*Math.pow(level,2.65);
doctors:
scientists:
engineers:
10+10*Math.pow(level,2.3);
Assassins:
Spies:
Security_officers:
10+10*Math.pow(level,2.2);
Attack_corporals:
defensive_corporals:
0.2+0.2*Math.pow(level,3);
attack_majors:
defensive_majors
0.002+0.002*Math.pow(level,3);
attack_champions:
defensive_champions:
0.0001+0.0001*Math.pow(level,2.8);
teachers:
0.02+0.01*Math.pow(level,3);
professors:
tacticians:
10+5*Math.pow(level,2.2);
Professors and tacticians:¶
Following amounts are added to the base amount.
The amount of scientists/engineers/doctors professors can train every tick is equal to
sqrt(professors amount)*9
The amount of corporals (Defensive/attack) Tacticians can train every tick is equal to
sqrt(Tacticians amount)*9
The amount of Majors (Defensive/attack) Tacticians can train every tick is equal to
sqrt(Tacticians amount)
The amount of Teachers, that teachers can train every tick is equal to
sqrt(teachers amount)*3