Activity
From 05/15/2018 to 06/13/2018
06/12/2018
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08:59 PM Bug #105 (Closed): Planet labels don't show up
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06:16 PM Bug #105 (Closed): Planet labels don't show up
- RenderService.setPlanetsData: Cannot read property '44' of undefined
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08:58 PM Bug #107 (Closed): Progress bar in popups
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06:42 PM Bug #107 (Resolved): Progress bar in popups
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06:18 PM Bug #107 (Closed): Progress bar in popups
- The does not show progress bar in popups
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08:09 PM Bug #106 (Resolved): claiming reward from misson, does not claim turns
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06:17 PM Bug #106 (Closed): claiming reward from misson, does not claim turns
- When you claim reward from missions, you don't get turns. The turns go to the planet instead of user.
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06:37 PM Bug #101 (Resolved): starting a research kicks you out to login page.
- resolved i hope, planet credits/energy got corrupted. added check for cancel research
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06:29 PM Feature #95: display galaxy statics
- history graph could be nice
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08:55 AM Bug #104: Research become undefined when finished ?
- MUST RE-CHECK all inputs of server to avoid more bugs in the future!!!
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08:54 AM Bug #104: Research become undefined when finished ?
- -SERVER ALLOW UPGRADE WITH NAN CREDITS-
- fixed issue where server allow upgrade with NAN credits
- fixed issue whe...
06/10/2018
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08:41 AM Bug #104 (New): Research become undefined when finished ?
- Today planet pilpel somehow managed to get NaN credits (Don't know how to reproduce) (ALSO HAD NAN ENERGY!)
Once h...
06/09/2018
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05:06 PM Bug #103 (Closed): colony ships and units disappear when colonizing
- Colony ships suppose to disappear when colonizing new planet.
There is a bug where cant send untrained units with co... -
03:39 PM Bug #103 (Closed): colony ships and units disappear when colonizing
- I colonized a planet with 4 colony ships and 4m units. All the units and the 4 colony ships were in neither planet.
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07:25 AM Feature #49: Balance for better new player experience
- production and income is too much based on Units , so to be good you MUST stock tons of farmers which is little bit ...
06/08/2018
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04:38 PM Feature #102 (New): Unit production should be effected by total units
- the more units a planet has the more food it consume = less unit production ( unit production should be reduced by so...
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04:32 PM Feature #90: Limit amount of stocks
- There's also the problem that people will just take all the money out of investments and then abandon and create new ...
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04:16 PM Bug #101 (Closed): starting a research kicks you out to login page.
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04:02 PM Feature #100 (New): New unit: Forester
- the foresters will grow trees every hour
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03:15 PM Feature #56 (Closed): blink effect for new missions
06/06/2018
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09:54 PM Bug #99: spending turns in barracks speeds up only first batch of units (when training more than one type simultaneously
- This was done on purpose. It trains the units in 100% speed and if it finish training them in the first batch, it wil...
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01:31 PM Bug #99 (New): spending turns in barracks speeds up only first batch of units (when training more than one type simultaneously
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09:31 PM Bug #61 (Closed): Player can not know that Unemployed damages happiness
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09:19 PM Feature #18 (Closed): move properties from planet to user
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09:19 PM Feature #57 (Closed): Display warning when about to damage productivity
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09:19 PM Bug #58 (Closed): Mission 13 encourage damaging productivity
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09:19 PM Bug #60 (Closed): Factory: Credit cost is in red
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09:19 PM Feature #63 (Closed): Train Units: Add expected gain field to popup
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09:19 PM Bug #64 (Closed): Market limitation is per planet
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09:19 PM Bug #73 (Closed): typo in missions
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09:19 PM Bug #77 (Closed): Assassin points not updated
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09:19 PM Feature #8 (Closed): Colony ship
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09:19 PM Feature #24 (Closed): Show all colonies on upper bar
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09:19 PM Feature #27 (Closed): Switch between owned planets
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09:19 PM Bug #30 (Closed): Factory queue wont change when switching planet
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09:18 PM Feature #32 (Closed): move reward chest from planet to user
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09:18 PM Feature #36 (Closed): move Turns from Planets to User
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09:18 PM Feature #31 (Closed): Move Missions from planet to user
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09:13 PM Bug #83 (Closed): NO LOGIN RESPONSE: Wrong user name / password
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09:13 PM Feature #85 (Closed): Draggable popups
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09:13 PM Bug #86 (Closed): CANT LOGIN: JsonWebTokenError: jwt malformed
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09:13 PM Bug #87 (Closed): Mission 37: Wont recognize deposited money
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09:13 PM Feature #88 (Closed): Change planet name
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09:13 PM Bug #89 (Closed): cant create new investments
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09:13 PM Feature #93 (Closed): Center popups by default
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09:13 PM Bug #97 (Closed): Popups get stuck and require refresh
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12:01 AM Bug #97 (Resolved): Popups get stuck and require refresh
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09:13 PM Bug #26 (Closed): Delete investments with no credits
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09:13 PM Bug #47 (Closed): NaN sickness?
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09:13 PM Bug #53 (Closed): Z-INDEX for tooltips in upper bar
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09:13 PM Feature #54 (Closed): Better tooltip for Colony status (happiness on upper bar)
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09:04 PM Feature #54 (Resolved): Better tooltip for Colony status (happiness on upper bar)
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09:13 PM Bug #62 (Closed): Better layout for investment page
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09:13 PM Bug #72 (Closed): Must not display private user info
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09:13 PM Bug #82 (Closed): NaN in report table
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10:39 AM Feature #56: blink effect for new missions
- new idea: move the missions to popup which is opened by a "widget" that blinks when player has new mission / or show ...
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10:35 AM Feature #98 (New): Investment exit points
- Selling stocks should not be possible immediately but instead will have to wait for next "Exit point" of the investme...
06/05/2018
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06:21 PM Bug #72: Must not display private user info
- Only admin users or users in the same alliance can view one another investments.
Last seen is not shown in user's pr... -
06:21 PM Bug #72 (Resolved): Must not display private user info
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01:10 PM Bug #97 (New): Popups get stuck and require refresh
- this is just a small bug.
should work with pan-zoom has more effect of user experience -
12:51 AM Bug #97 (Resolved): Popups get stuck and require refresh
06/04/2018
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11:52 PM Bug #97 (Closed): Popups get stuck and require refresh
- +ALL+ popups get stuck and cant move until refreshing the page.
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10:12 AM Feature #54 (In Progress): Better tooltip for Colony status (happiness on upper bar)
06/03/2018
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09:20 PM Feature #96 (New): Engine type for ship and skills to improve speed.
each ship should have "Engine type" and each/some "engine type" should have a skill that will increase it speed.-
09:02 PM Feature #95 (New): display galaxy statics
- Display the following properties (for last tick / or last 48 hours):
-----------------------------------------------... -
08:29 PM Bug #89 (Resolved): cant create new investments
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02:51 PM Task #94 (Closed): Fix nginx to route websocket
- Web socket should be routed ftom port 80 to avoid firewalls
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12:38 PM Bug #53 (Resolved): Z-INDEX for tooltips in upper bar
06/02/2018
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10:51 PM Feature #93 (Resolved): Center popups by default
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03:53 PM Feature #93 (Closed): Center popups by default
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09:23 PM Bug #87 (Resolved): Mission 37: Wont recognize deposited money
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04:48 PM Feature #28: investment history (year, month, day)
- # need better graphs also for planet history.
# need to add "Total credits" to investment history -
04:42 PM Bug #62 (Resolved): Better layout for investment page
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01:06 PM Bug #62 (In Progress): Better layout for investment page
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01:07 PM Feature #92 (New): Limit planet customization
Each planet should only be able to change name\colors 3 times or so, to avoid players using thins for confusing oth...
06/01/2018
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09:50 PM Feature #88 (Resolved): Change planet name
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01:44 AM Feature #88 (Closed): Change planet name
- Planet customization allows you to change a planet name
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08:26 PM Bug #86 (Resolved): CANT LOGIN: JsonWebTokenError: jwt malformed
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10:27 AM Feature #91: investment Security rank
All New security ranks for the space alpha central bank investments will be granted by A licensed third party (Th...-
10:26 AM Feature #91 (New): investment Security rank
- each Investment will have security rank which will effect its interest rate.
In order for investment to get a securi... -
09:57 AM Feature #90 (New): Limit amount of stocks
- * Each investment should have limited amount of stocks (after which no one can buy more)
* new stock will be generat... -
09:37 AM Bug #89 (Closed): cant create new investments
- create investment was not fixed after update
should take turns from user not from planet
cause server to crash!
05/31/2018
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09:53 PM Bug #26 (Resolved): Delete investments with no credits
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09:31 PM Bug #87 (Closed): Mission 37: Wont recognize deposited money
- after update bank was moved to user, cant finish quest, its still looking on the planet.bank
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05:35 PM Feature #85 (Resolved): Draggable popups
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12:28 PM Feature #85 (Closed): Draggable popups
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05:12 PM Bug #86 (Closed): CANT LOGIN: JsonWebTokenError: jwt malformed
- tested on fresh computer
CANT CONNECT.
Client is sending undefined as token.
Request URL: http://spacealpha.... -
12:42 PM Bug #47 (Resolved): NaN sickness?
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11:39 AM Bug #82 (Resolved): NaN in report table
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11:32 AM Bug #84 (New): Report page summary table not counting ships
- ships are not counted in the total unit killed / died in the report page
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11:22 AM Bug #83 (Resolved): NO LOGIN RESPONSE: Wrong user name / password
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09:02 AM Bug #83 (Closed): NO LOGIN RESPONSE: Wrong user name / password
05/30/2018
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07:43 PM Bug #82 (Closed): NaN in report table
- in report page-> Last 48 hours summary table, displaying NaN in table values
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07:13 PM Discussion #79: navigating the galaxy
- See related feature (ref #21) regarding colonizing planets in other systems, it is planned for next version 0.4.x to ...
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04:55 AM Discussion #79 (New): navigating the galaxy
- It really hard to navigate the galaxy - especially in the context of colonizing new planets. in order to find and cho...
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07:00 PM Task #81 (Closed): RUN /openapi/fixmarketoffers
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09:20 AM Task #81 (Closed): RUN /openapi/fixmarketoffers
- fix market offers, fill user_id and user_name fields in all records. must run once after fix
spacealpha.net/openap... -
10:17 AM Bug #58 (Resolved): Mission 13 encourage damaging productivity
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10:11 AM Feature #18 (Resolved): move properties from planet to user
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10:06 AM Bug #64 (Resolved): Market limitation is per planet
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09:44 AM Bug #64: Market limitation is per planet
- also when canceling market offer resources should be returned to the offering planet
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08:55 AM Feature #37 (Closed): Move alliance from planet to user
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08:55 AM Feature #52 (Closed): User Rank
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08:48 AM Feature #80 (New): Warning when raising work percentage over 100%
- display warning popup "ARE YOU SURE YOU WANT TO CONTINUE" When ever setting workers work percentage to over 100%
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08:47 AM Feature #57 (Resolved): Display warning when about to damage productivity
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07:57 AM Bug #60 (Resolved): Factory: Credit cost is in red
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02:09 AM Feature #78 (New): add links in tutorial
- from new player frustration:
> it says I need to build workers, and for that I need to visit the 'Units' page but it... -
12:08 AM Feature #63 (Resolved): Train Units: Add expected gain field to popup
05/29/2018
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11:24 PM Feature #63: Train Units: Add expected gain field to popup
- Also made navigation more clear
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03:42 PM Feature #63 (In Progress): Train Units: Add expected gain field to popup
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01:23 PM Bug #73 (Resolved): typo in missions
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11:54 AM Bug #77 (Resolved): Assassin points not updated
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11:46 AM Bug #77 (Closed): Assassin points not updated
- in highscores the assassin rank / point is not updated after attack.
planet.point_stats should be updated -
08:32 AM Feature #76 (Closed): Reports should last longer
- 2 month instead of 2 days
05/28/2018
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10:59 PM Task #40 (Closed): Fix Alliances after update
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10:59 PM Task #20 (Closed): Fix Database after update
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10:58 PM Task #66 (Closed): fix skills after update
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10:58 PM Task #69 (Closed): fix Bank After Update
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05:21 PM Feature #52 (Resolved): User Rank
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03:28 PM Feature #52: User Rank
- harel ilan wrote:
> Data collected on planets *point_stats* for leader board should be copied ( once per 30 minutes ... -
03:17 PM Feature #52 (In Progress): User Rank
- move current highscore to /planet_highscore and create new highscore for user + user rank
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03:16 PM Bug #19 (Closed): scenes disappearing
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02:59 PM Feature #38 (Closed): Move Research from planet to user
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12:16 AM Feature #38 (Resolved): Move Research from planet to user
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02:40 PM Feature #74 (New): Better Reports
- Instead of having reports categories as sub menu in report page ( attack report / espionage reports / assassination )...
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01:53 PM Feature #23 (Closed): Limit number of new colonies
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09:10 AM Feature #23 (Resolved): Limit number of new colonies
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12:18 AM Feature #23 (In Progress): Limit number of new colonies
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12:55 PM Bug #9 (Closed): Assassination attacks BROKEN
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10:16 AM Task #67 (Closed): Run TrainingSpec
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10:15 AM Task #68 (Closed): Run FleetSpec
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09:47 AM Bug #73 (Closed): typo in missions
- "Attack a neigber planet make sure to spy their defenses first"
spelling mistake in word neigbor -
09:44 AM Bug #22 (Closed): Research time doesn't get updated when you start a new research
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09:43 AM Feature #41 (Closed): Better pan controls in galaxy
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09:16 AM Feature #43 (Closed): Use usernames instead of planet names in chat
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09:16 AM Bug #72 (Closed): Must not display private user info
- total investments / last seen is private info and must not be displayed to public
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09:14 AM Feature #39 (Closed): move bank account from planet to user
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02:44 AM Feature #39 (Resolved): move bank account from planet to user
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09:12 AM Bug #71 (Closed): must refresh page when ownedPlanet list changed
- also happen when switching between accounts
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01:05 AM Feature #35 (Closed): cancel research
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01:03 AM Bug #17 (Closed): planet doesn't get selected sometimes
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12:18 AM Bug #70 (Closed): cant send untrained units with colony ship
05/27/2018
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10:58 PM Feature #38: Move Research from planet to user
- # -move current_research from planet to user-
# -display User.current_research instead of Planet.current_research-
... -
05:05 PM Feature #38 (In Progress): Move Research from planet to user
- - -Create path to copy skill_Tree from homeplanet to user-
- -Copy Skill_tree from user to all planets when finishin... -
10:52 PM Bug #34 (Closed): Typos and misspelling
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10:21 PM Task #69 (Closed): fix Bank After Update
- Run the following:
1. /openapi/fixAllPlanetNames (ref #20)
2. /openapi/fixAllianceToUser (ref #40)
3. /openapi/fix... -
08:24 PM Feature #39 (In Progress): move bank account from planet to user
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08:22 PM Task #68 (Closed): Run FleetSpec
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08:21 PM Task #67 (Closed): Run TrainingSpec
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08:11 PM Feature #42: User profile
- Should not show when user was last seen (easy to find farms) only if online now, or maybe some missing information
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05:30 PM Task #66 (Waiting update): fix skills after update
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05:28 PM Task #66 (Closed): fix skills after update
- after updating the deployment,
# run the /openapi/fixAllPlanetNames path (ref #20)
# run the /openapi/fixAllianceT... -
04:42 PM limiting account creation to Facebook login only
we are thinking of limiting the Creation of new accounts to a facebook login only.
This is just a temporary soluti...-
04:16 PM Feature #65: Multi Hunter
- ai suggested that forcing players to login with facebook is a good way to solve multi accounts
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04:12 PM Feature #65 (New): Multi Hunter
- In order to fight against farms / scripts /zombie accounts or just abusive players we must deal with problem of multi...
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03:26 PM Bug #64 (Closed): Market limitation is per planet
'maximum sell/buy offers' Should be per user and not per planet-
02:46 PM Feature #25: News cast
- good example of news cast is in https://www.haaretz.co.il/ "מבזקים"
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02:44 PM Feature #63 (Closed): Train Units: Add expected gain field to popup
- in train units modal, display what will be the benefit of the current train.
for example when about to train 10 in... -
02:34 PM Bug #62 (Closed): Better layout for investment page
- its very hard to understand the investment page. redesign of simple layout is required.
# not so much information at... -
02:30 PM Bug #61 (Closed): Player can not know that Unemployed damages happiness
- Players has no way to know the damage of unemployed, perhaps include this information inside the colony status toolti...
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02:24 PM Bug #60: Factory: Credit cost is in red
- Red color can be used to indicate insufficient funds
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02:23 PM Bug #60 (Closed): Factory: Credit cost is in red
- red color should not be used for displaying costs, should be like everywhere else with color based on amount
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02:21 PM Feature #59 (Closed): Factory: "Production power" Explained
# Improve the tooltip inside the factory production (when mouse over _production power: x per tick_): Make tooltip ...-
02:04 PM Feature #46: Happiness tooltip
- Moved to issue #54
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02:03 PM Feature #46 (Closed): Happiness tooltip
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01:51 PM Bug #58 (Closed): Mission 13 encourage damaging productivity
- Mission 13 (upgrade all workers area to level 10) is confusing because it encourages player to damage their productiv...
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01:39 PM Feature #57 (Closed): Display warning when about to damage productivity
- Display "ARE YOU SURE YOU WANT TO TRAIN THESE....." when ever player is about to train workers that will hurt his pro...
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01:37 PM Feature #56 (Closed): blink effect for new missions
- New missions should have "Blinking" effect. (until the mission is clicked by player)
this will help new player und... -
01:33 PM Feature #55: More clickable upper bar
- Also when clicking on a resource in upper bar, Must have some explanation: how is the number calculated? what should ...
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01:29 PM Feature #55 (Closed): More clickable upper bar
- More stuff should be clickable in the upper bar, The same way as *Turns* is clickable.
for example:
# clickable e... -
01:23 PM Feature #54: Better tooltip for Colony status (happiness on upper bar)
- # give some medical info when clicking on colony status,
how many units are expected to be healed / get sick next tu... -
01:18 PM Feature #54 (Closed): Better tooltip for Colony status (happiness on upper bar)
- Must include information about productivity sickness and happiness.
# what are they effecting?
# what are they effe... -
01:14 PM Bug #53 (Closed): Z-INDEX for tooltips in upper bar
- sometimes the tooltip of the upperbar is being hidden behind the planetScene or the GalaxyScene
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12:58 PM Feature #37 (Resolved): Move alliance from planet to user
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12:41 PM Feature #52 (Closed): User Rank
- Data collected on planets *point_stats* for leader board should be copied ( once per 30 minutes inside updateAllPlane...
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06:52 AM Feature #50 (In Progress): alliance profile
- 1. Needs better layout
2. request to join button
3. leaderboard rank
4. investment info -
06:49 AM Feature #50 (Closed): alliance profile
- alliance name
request to join button
alliance rank
members
investment info
05/26/2018
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02:54 PM Feature #27: Switch between owned planets
- - fixed galaxy page when switching
- fixed planetScene at nation page after switching -
12:46 PM Feature #37: Move alliance from planet to user
- Need to calculate 'User Army' strength to display in alliance page and for the calculation of total alliance strength...
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08:03 AM Bug #47: NaN sickness?
- it seems you must visit 'Nation page' to get this value
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07:40 AM Bug #47 (Closed): NaN sickness?
- sometimes value of sickness is displayed as NaN.
(can be worked around by refreshing/changing page)
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07:53 AM Feature #49: Balance for better new player experience
- +sub tasks should be create for:+
# balance sickness to not get so high for new players
# balance factory to be u... -
07:50 AM Feature #49 (New): Balance for better new player experience
- Balancing of parameters and mechanics to improve the new player experience.
(see sub-tasks) -
07:44 AM Bug #48 (New): sickness over 100%
- sometimes planet sickness can be higher of 100%.
is this a real problem? should we even fix it? -
07:34 AM Feature #46 (Closed): Happiness tooltip
- happiness, sickness, and productivity must be further explained.
from 'new player frustration' forums (http://spac... -
12:28 AM Feature #45 (Closed): Accout Settings
- Link/unlink Facebook account
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12:19 AM Feature #42: User profile
- 1. Needs better layout.
2. show user's alliance
3. show user's investments
4. show user's leaderboard ranks
5. sh...
05/25/2018
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08:56 PM Task #44 (Waiting update): Switch to HTTPS
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08:56 PM Task #44 (Closed): Switch to HTTPS
- redirect http://spacealpha.net to https://spacealpha.net
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08:11 PM Feature #43 (Resolved): Use usernames instead of planet names in chat
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06:55 PM Feature #43 (Closed): Use usernames instead of planet names in chat
- Use usernames instead of planet names in chat and link the usernames to their profile.
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06:56 PM Feature #42 (In Progress): User profile
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12:37 PM Feature #42: User profile
- access user profile from report.
show the intel gathered from report in user profile. -
01:35 AM Feature #42 (Closed): User profile
- Access a user profile from chat, leaderboard, etc.
Profile shows
1. user's alliance
2. leaderboard rank
3. planet...
05/24/2018
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11:24 PM Feature #41 (Resolved): Better pan controls in galaxy
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11:19 PM Feature #41 (Closed): Better pan controls in galaxy
- More responsive panning by dragging the mouse
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06:39 AM Task #40 (Closed): Fix Alliances after update
- use this route to copy the alliance ref from all planets to users.
*run this once after deploying version 0.2.**
... -
06:23 AM Feature #37 (In Progress): Move alliance from planet to user
- Alliance will be saved on both user and planets to save time when retrieving alot of planets.
solution:
* /openap...
05/23/2018
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02:39 PM Feature #38: Move Research from planet to user
- skill tree should be assigned to user (same on all owned planets)
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02:38 PM Feature #38 (Closed): Move Research from planet to user
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02:39 PM Feature #39 (Closed): move bank account from planet to user
- the bank account should be shared between all owned planets
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02:37 PM Feature #37 (Closed): Move alliance from planet to user
- Alliance should be per user and not per planet
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02:32 PM Feature #25: News cast
- news should also include:
* investments getting deleted -
02:30 PM Bug #34 (Resolved): Typos and misspelling
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02:28 PM Feature #36 (Resolved): move Turns from Planets to User
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08:49 AM Feature #36 (In Progress): move Turns from Planets to User
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08:48 AM Feature #36 (Closed): move Turns from Planets to User
also disable 'turn production' and 'turn storage' facilities on planets other then home planet.
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08:23 AM Feature #32 (Resolved): move reward chest from planet to user
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05:26 AM Feature #32 (In Progress): move reward chest from planet to user
05/22/2018
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06:54 PM Feature #35 (Resolved): cancel research
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06:27 PM Feature #35 (Closed): cancel research
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06:54 PM Bug #22 (Resolved): Research time doesn't get updated when you start a new research
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06:10 PM Bug #34 (Closed): Typos and misspelling
- Hello developers
+I would like to inform you about some typos that I observed in the "Research" window:+
* "Med... -
06:01 PM Support #33 (New): high battery consumption
- Hello dear creators
I frequently run the game on my cellphone (iPhone 7), and the game is really battery consuming, ... -
02:56 PM Feature #32 (New): move reward chest from planet to user
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09:32 AM Feature #32 (In Progress): move reward chest from planet to user
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09:07 AM Feature #32 (Closed): move reward chest from planet to user
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09:05 AM Bug #30 (Resolved): Factory queue wont change when switching planet
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08:35 AM Bug #30 (Closed): Factory queue wont change when switching planet
- showing wrong factory queue
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08:55 AM Feature #31 (Resolved): Move Missions from planet to user
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08:41 AM Feature #31 (In Progress): Move Missions from planet to user
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08:41 AM Feature #31 (Closed): Move Missions from planet to user
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08:28 AM Feature #7 (Resolved): Colonize new planets
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08:25 AM Feature #27 (Resolved): Switch between owned planets
- can switch between planets.
- need to fix galaxy page after switching
- need to fix planetScene at nation page a... -
08:09 AM Feature #18: move properties from planet to user
- Also need to move from planet to player:
-1. Missions.-
-2. Reward chest-
-3. Turns-
4. -alliance-
05/21/2018
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05:48 PM Bug #29 (New): Fix chat websockets
- Fix chat websockets errors. Chat sometimes doesn't show the message that you send until you update the page.
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05:42 PM Feature #28 (New): investment history (year, month, day)
- Have the option to see the investment history for past year, month, or day.
Year will have 1 month intervals.
month...
05/19/2018
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05:54 PM Feature #27 (In Progress): Switch between owned planets
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05:03 PM Feature #27 (Closed): Switch between owned planets
- should be able to switch between owned planets:
backend:
* res.locals.planet_id should be the selected planet
* ... -
04:56 PM Feature #24 (Resolved): Show all colonies on upper bar
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06:54 AM Feature #24 (Closed): Show all colonies on upper bar
- new colonies are saved under user.colonies[] and should be displayed in upper menu
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08:28 AM Bug #26 (Closed): Delete investments with no credits
- only delete abounded investments or make sure alliance records are released from investment
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08:06 AM Feature #25 (New): News cast
- Automated news messages that will be broadcast to all players and will include:
# new player joining / new planets...
05/18/2018
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04:20 PM Support #15 (Closed): fail to link SVN commits to issues
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01:13 PM Feature #23 (Closed): Limit number of new colonies
colonization of new planets should be limited by 'Colonization' skill.-
01:30 AM Bug #22 (Closed): Research time doesn't get updated when you start a new research
- Research time doesn't get updated when you start a new research. You have to refresh the page to see the time.
05/17/2018
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07:27 AM Bug #19 (Resolved): scenes disappearing
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06:10 AM Bug #19 (Closed): scenes disappearing
- scenes start disappearing when you select and unselect a planet a lot of times.
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07:22 AM Feature #21 (Closed): Display uninhabited planets and gas giants on other systems
- no need for rendering planets on other systems, just display in list
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07:18 AM Task #20 (Waiting update): Fix Database after update
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07:12 AM Task #20 (Closed): Fix Database after update
- Follow notes of revision 301
-----------------------------
> Added option to attack planets on other system, NEED... -
06:06 AM Bug #17 (Resolved): planet doesn't get selected sometimes
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05:43 AM Bug #17 (Closed): planet doesn't get selected sometimes
- 1. Click on a planet from the map to select it
2. Unselect this planet by clicking on it in the list
3. Click on th... -
05:55 AM Feature #18 (Closed): move properties from planet to user
- As part of new planets colonization,
+these features need to be moved from *planet* to *user*+
1) skill tree
... -
05:12 AM Support #15 (Resolved): fail to link SVN commits to issues
missing '#' before issue number see issue #7 for working example-
04:35 AM Support #15 (Closed): fail to link SVN commits to issues
- using: ref #issue does not work
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04:43 AM wiki attendance required
- *sharing is caring!*
if you find any useful information about the game or in general please share with us on wiki / ...
05/16/2018
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02:09 PM Support #12: REDMINE MANAGMENT SYSTEM IS NOT UNDER VERSION CONTROL
- Redmine should have backup OR version control
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01:50 PM Support #12 (Closed): REDMINE MANAGMENT SYSTEM IS NOT UNDER VERSION CONTROL
- redmine was deployed on AWS server but is not under version-control.
@dist/redmine/mysql@ (on AWS server) should b... -
02:06 PM Feature #14 (Closed): Spend turns in factory
- should be able to spend turns in factory
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02:05 PM Feature #13 (New): Fleet VS Fleet
- Allow players to attack moving fleets.
-basic battle mechanism to be improved in future. -
01:58 PM Welcome to spacealpha development redmine!
- All bugs and suggestions should be reported here
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01:50 PM Feature #7 (Closed): Colonize new planets
- sub tasks:
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01:50 PM Feature #8 (Closed): Colony ship
- Add new ship: colony ship
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01:50 PM Bug #9 (Closed): Assassination attacks BROKEN
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01:50 PM Support #10 (Closed): make sure no report info if all forces die.
Can anyone confirm a bug in cases where all spies die ?-
01:50 PM Feature #11 (Closed): FACEBOOK LOGIN
- Login using facebook without username/pass
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